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https://github.com/hrydgard/ppsspp.git
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Fix iOS build: use CMAKE_BINARY_DIR for git-version.cpp so it stays at the build root
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@@ -691,7 +691,7 @@ add_library(Core STATIC
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${CMAKE_SOURCE_DIR}/ext/riscv-disas.h
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${CMAKE_SOURCE_DIR}/ext/riscv-disas.h
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${CMAKE_SOURCE_DIR}/ext/loongarch-disasm.cpp
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${CMAKE_SOURCE_DIR}/ext/loongarch-disasm.cpp
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${CMAKE_SOURCE_DIR}/ext/loongarch-disasm.h
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${CMAKE_SOURCE_DIR}/ext/loongarch-disasm.h
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${CMAKE_CURRENT_BINARY_DIR}/git-version.cpp
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${CMAKE_BINARY_DIR}/git-version.cpp
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)
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)
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if((MACOSX OR IOS) AND NOT LIBRETRO)
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if((MACOSX OR IOS) AND NOT LIBRETRO)
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@@ -793,11 +793,11 @@ endif()
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add_custom_command(OUTPUT something_that_never_exists
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add_custom_command(OUTPUT something_that_never_exists
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COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_SOURCE_DIR}
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COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_SOURCE_DIR}
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-DOUTPUT_DIR=${CMAKE_CURRENT_BINARY_DIR}
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-DOUTPUT_DIR=${CMAKE_BINARY_DIR}
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-P ${CMAKE_SOURCE_DIR}/git-version.cmake
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-P ${CMAKE_SOURCE_DIR}/git-version.cmake
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${WIN_VERSION_CMD})
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${WIN_VERSION_CMD})
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set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/git-version.cpp
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set_source_files_properties(${CMAKE_BINARY_DIR}/git-version.cpp
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PROPERTIES GENERATED TRUE
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PROPERTIES GENERATED TRUE
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SKIP_AUTOMOC ON)
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SKIP_AUTOMOC ON)
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add_dependencies(Core GitVersion)
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add_dependencies(Core GitVersion)
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@@ -8,7 +8,8 @@ mkdir -p build # For the final IPA & DEB file
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mkdir -p build-ios
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mkdir -p build-ios
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cd build-ios
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cd build-ios
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rm -rf PPSSPP.app # There seems to be an existing symlink, may be from ccache? We don't want to include old stuff that might be removed to be included in the final IPA file.
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rm -rf PPSSPP.app # There seems to be an existing symlink, may be from ccache? We don't want to include old stuff that might be removed to be included in the final IPA file.
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# It seems xcodebuild is looking for "git-version.cpp" file inside "build-ios" directory instead of at repo's root dir.
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# git-version.cpp is listed as a source file at ${CMAKE_BINARY_DIR}/git-version.cpp,
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# so we pre-create it here so Xcode can find it before any script phases run.
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echo "const char *PPSSPP_GIT_VERSION = \"$(git describe --always)\";" > git-version.cpp
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echo "const char *PPSSPP_GIT_VERSION = \"$(git describe --always)\";" > git-version.cpp
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echo "#define PPSSPP_GIT_VERSION_NO_UPDATE 1" >> git-version.cpp
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echo "#define PPSSPP_GIT_VERSION_NO_UPDATE 1" >> git-version.cpp
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# Generate exportOptions.plist for xcodebuild
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# Generate exportOptions.plist for xcodebuild
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@@ -34,11 +35,6 @@ echo '<?xml version="1.0" encoding="UTF-8"?>
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# There are 2 ways to build PPSSPP for iOS, using make or xcodebuild
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# There are 2 ways to build PPSSPP for iOS, using make or xcodebuild
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# Generate xcodeproject (only needed when building using xcode, similar to ./b.sh --ios-xcode)
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# Generate xcodeproject (only needed when building using xcode, similar to ./b.sh --ios-xcode)
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cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchains/ios.cmake -GXcode ..
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cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchains/ios.cmake -GXcode ..
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# Xcode's new build system validates that source files exist before running script phases.
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# CMake places git-version.cpp at Core/git-version.cpp (CMAKE_CURRENT_BINARY_DIR for Core/).
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# Copy the pre-created git-version.cpp so Xcode can find it.
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mkdir -p Core
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cp git-version.cpp Core/git-version.cpp
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# Build PPSSPP using xcode
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# Build PPSSPP using xcode
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#xcodebuild clean build -project PPSSPP.xcodeproj CODE_SIGNING_ALLOWED=NO -sdk iphoneos -configuration Release
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#xcodebuild clean build -project PPSSPP.xcodeproj CODE_SIGNING_ALLOWED=NO -sdk iphoneos -configuration Release
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xcodebuild -project PPSSPP.xcodeproj -scheme PPSSPP -sdk iphoneos -configuration Release -quiet clean build archive -archivePath ./build/PPSSPP.xcarchive CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO #CODE_SIGN_IDENTITY="iPhone Distribution: Your NAME / Company (TeamID)" #PROVISIONING_PROFILE="xxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"
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xcodebuild -project PPSSPP.xcodeproj -scheme PPSSPP -sdk iphoneos -configuration Release -quiet clean build archive -archivePath ./build/PPSSPP.xcarchive CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO #CODE_SIGN_IDENTITY="iPhone Distribution: Your NAME / Company (TeamID)" #PROVISIONING_PROFILE="xxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx"
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