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Delete redundant implementation of vertex preview in SoftGpu
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@@ -1440,15 +1440,6 @@ bool SoftGPU::GetCurrentClut(GPUDebugBuffer &buffer) {
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return true;
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}
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bool SoftGPU::GetCurrentDrawAsDebugVertices(GEPrimitiveType prim, GEPrimitiveType *outPrim, int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices, int *lowerIndexBound, TransformStats *stats, DebugVertexFlags flags) const {
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gstate_c.UpdateUVScaleOffset();
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// We just pad out the vertex array here.
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*lowerIndexBound = 0;
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*outPrim = prim;
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return drawEngine_->transformUnit.GetCurrentDrawAsDebugVertices(count, vertices, indices, flags);
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}
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bool SoftGPU::DescribeCodePtr(const u8 *ptr, std::string &name) {
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std::string subname;
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if (Sampler::DescribeCodePtr(ptr, subname)) {
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