Delete redundant implementation of vertex preview in SoftGpu

This commit is contained in:
Henrik Rydgård committed 2026-06-02 15:43:11 +02:00
1 parent 79328a99b3
commit 0dc6e36d19
6 files changed
+3 -138

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@@ -1440,15 +1440,6 @@ bool SoftGPU::GetCurrentClut(GPUDebugBuffer &buffer) {
return true;
}
bool SoftGPU::GetCurrentDrawAsDebugVertices(GEPrimitiveType prim, GEPrimitiveType *outPrim, int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices, int *lowerIndexBound, TransformStats *stats, DebugVertexFlags flags) const {
gstate_c.UpdateUVScaleOffset();
// We just pad out the vertex array here.
*lowerIndexBound = 0;
*outPrim = prim;
return drawEngine_->transformUnit.GetCurrentDrawAsDebugVertices(count, vertices, indices, flags);
}
bool SoftGPU::DescribeCodePtr(const u8 *ptr, std::string &name) {
std::string subname;
if (Sampler::DescribeCodePtr(ptr, subname)) {