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SaveState: Make event restoring more obvious.
We still must restore all events, but everything can be taken care of during the save state load.
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@@ -301,6 +301,8 @@ void __CheatShutdown() {
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void __CheatDoState(PointerWrap &p) {
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auto s = p.Section("CwCheat", 0, 2);
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if (!s) {
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CheatEvent = -1;
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CoreTiming::RestoreRegisterEvent(CheatEvent, "CheatEvent", &hleCheat);
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return;
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}
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