Merge the two ShaderLanguage enums.

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Henrik Rydgård committed 2020-11-04 09:40:11 +01:00
1 parent 733a152c54
commit 03e8eac6ef
14 files changed
+59 -83

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@@ -105,7 +105,7 @@ FramebufferManagerGLES::FramebufferManagerGLES(Draw::DrawContext *draw, GLRender
needGLESRebinds_ = true;
CreateDeviceObjects();
render_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
presentation_->SetLanguage(gl_extensions.IsCoreContext ? GLSL_300 : GLSL_140);
presentation_->SetLanguage(gl_extensions.IsCoreContext ? GLSL_3xx : GLSL_1xx);
}
void FramebufferManagerGLES::Init() {