UI: Oops, prioritize PIC1, not PIC0.

Thought I'd pasted these in the right order... fixes #14350.
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Unknown W. Brackets authored and GitHub committed 2021-04-04 21:39:16 -07:00
1 parent dce3885eae
commit 0081924fc4
1 file changed
+2 -2
+2 -2
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@@ -101,10 +101,10 @@ public:
void SetTitle(const std::string &newTitle);
GameInfoTex *GetBGPic() {
if (pic0.texture)
return &pic0;
if (pic1.texture)
return &pic1;
if (pic0.texture)
return &pic0;
return nullptr;
}