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UI: Oops, prioritize PIC1, not PIC0.
Thought I'd pasted these in the right order... fixes #14350.
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@@ -101,10 +101,10 @@ public:
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void SetTitle(const std::string &newTitle);
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GameInfoTex *GetBGPic() {
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if (pic0.texture)
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return &pic0;
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if (pic1.texture)
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return &pic1;
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if (pic0.texture)
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return &pic0;
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return nullptr;
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}
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