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[video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)
Never in my lifetime will I ever need to revise anisotropy levels; I hope :) Signed-off-by: lizzie [email protected] Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019 Reviewed-by: MaranBr <[email protected]> Reviewed-by: Caio Oliveira <[email protected]> Co-authored-by: lizzie <[email protected]> Co-committed-by: lizzie <[email protected]>
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@@ -43,6 +43,12 @@ Various graphical filters exist - each of them aimed at a specific target/image
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- **Pros**: Offers decent pixel-art upscaling.
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- **Cons**: Only works for pixel-art.
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### Anisotropy values
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The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility.
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Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again.
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### External
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While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
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